As you play, you realize your pump works through paper-thin walls which allow you to kill the enemies without endangering yourself. The controls for the game are fun, but there are some real sticking points. The challenge is to find the happy medium to maximize both. By boosting scoring options (by dropping rocks on multiple characters and digging through more ground), you open Dig up to more attacks as the creatures get faster. The Pookas and the Fygars can be quickly eliminated in early levels for some quick advancement, but in doing so, score is hurt. The challenge with Dig Dug is trying to balance this score vs. Like many classic arcade games, the goal is both “boards” and high score…and the game keeps the fun going by adding more and more difficulty to the game as it progresses. My friend had a Commodore 64 with the game and arguing over who had next game was a frequent battle because of our love for the game.
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